UVUUDAUM
{{Monster Table
|style=
|creature=
|size=Large|type= Outsider (Evil, Extraplanar)
|hd= 38d8+646 | hp=817 hp
|init= +14 (Dex)
|speed= 80 ft., climb 40 ft.
|ac=52 (+14 Dex, –1 size, +29 natural) |touch= |flat=
|bab= +38 | grapple=+56
|at= Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee
|full_at= Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee
|space= 10 ft. | reach=10 ft.
|sa= Confusion aura, spell-like abilities, Wisdom drain
|sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39
|fort= +40|ref= +37|will= +41
|str=39|dex=38|con=44 |int=32|wis=38|cha=46
|skills= Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59
|feats= Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack
|Epic feats= Epic Reflexes, Improved Combat Reflexes, Spell Stowaway (time stop), Tenacious Magic (haste), Tenacious Magic (displacement), Tenacious Magic (stoneskin)
|env= Any
|org= Solitary, pair, or madness (3–6)
|cr= 27
|treas= Standard
|align= Usually neutral evil
|adv= As character class
}}
Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
A uvuudaum’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
COMBAT
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s confusion aura for 24 hours. The save DC is Charisma-based. Wisdom Drain (Su): This effect permanently reduces a living opponent’s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based. Spell-Like At will—confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day—chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day—contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based. Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Creature Category:Epic Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Evil Subtype Category:Extraplanar Subtype Category:Fiend Category:Large Size Category:Outsider Type Category:Any Environment{{OGL Bottom|the System 3.5 Reference Document|SRD}}